Hi all
I am trying to map a system and am having a lot of trouble getting it right. It is 4 boards chained together, they are 32 wide by 16 high, and they are chained such that the 16 high edges are touching (so the overall screen is 128 wide and 16 high).
Using a teensy 4.0 and the 5.0 shield.
It’s a no-name panel from china and appears to work the least bad in the mapping code when I use SM_PANELTYPE_HUB75_4ROW_MOD2SCAN_ALT_ADDX. That gets it to run a single dot across every pixel one at a time in reverse engineering mode. I’ll attach my map below.
Worth noting that when reverse engineering, the dot travels thru every even row first, and then goes back and fills in the odd number rows after all even ones are complete.
When I follow the instructions to add my map and update all CPP and H files, the MODE_MAP_TESTING mode will still run the dot across in a non linear way.
I’m not sure if I made a mistake in putting my map in, or what else to look at.
Thoughts on what to try next?
Thanks
Map:
{0, 31, -8},
{0, 63, -8},
{0, 95, -8},
{0, 127, -8},
{0, 159, -8},
{0, 191, -8},
{0, 223, -8},
{0, 255, -8},
{0, 287, -8},
{0, 319, -8},
{0, 351, -8},
{0, 383, -8},
{0, 415, -8},
{0, 447, -8},
{0, 479, -8},
{0, 511, -8},
{2, 16, 8},
{2, 48, 8},
{2, 80, 8},
{2, 112, 8},
{2, 144, 8},
{2, 176, 8},
{2, 208, 8},
{2, 240, 8},
{2, 272, 8},
{2, 304, 8},
{2, 336, 8},
{2, 368, 8},
{2, 400, 8},
{2, 432, 8},
{2, 464, 8},
{2, 496, 8},
{4, 15, -8},
{4, 47, -8},
{4, 79, -8},
{4, 111, -8},
{4, 143, -8},
{4, 175, -8},
{4, 207, -8},
{4, 239, -8},
{4, 271, -8},
{4, 303, -8},
{4, 335, -8},
{4, 367, -8},
{4, 399, -8},
{4, 431, -8},
{4, 463, -8},
{4, 495, -8},
{6, 0, 8},
{6, 32, 8},
{6, 64, 8},
{6, 96, 8},
{6, 128, 8},
{6, 160, 8},
{6, 192, 8},
{6, 224, 8},
{6, 256, 8},
{6, 288, 8},
{6, 320, 8},
{6, 352, 8},
{6, 384, 8},
{6, 416, 8},
{6, 448, 8},
{6, 480, 8},
{8, 543, -8},
{8, 575, -8},
{8, 607, -8},
{8, 639, -8},
{8, 671, -8},
{8, 703, -8},
{8, 735, -8},
{8, 767, -8},
{8, 799, -8},
{8, 831, -8},
{8, 863, -8},
{8, 895, -8},
{8, 927, -8},
{8, 959, -8},
{8, 991, -8},
{8, 1023, -8},
{10, 528, 8},
{10, 560, 8},
{10, 592, 8},
{10, 624, 8},
{10, 656, 8},
{10, 688, 8},
{10, 720, 8},
{10, 752, 8},
{10, 784, 8},
{10, 816, 8},
{10, 848, 8},
{10, 880, 8},
{10, 912, 8},
{10, 944, 8},
{10, 976, 8},
{10, 1008, 8},
{12, 527, -8},
{12, 559, -8},
{12, 591, -8},
{12, 623, -8},
{12, 655, -8},
{12, 687, -8},
{12, 719, -8},
{12, 751, -8},
{12, 783, -8},
{12, 815, -8},
{12, 847, -8},
{12, 879, -8},
{12, 911, -8},
{12, 943, -8},
{12, 975, -8},
{12, 1007, -8},
{14, 512, 8},
{14, 544, 8},
{14, 576, 8},
{14, 608, 8},
{14, 640, 8},
{14, 672, 8},
{14, 704, 8},
{14, 736, 8},
{14, 768, 8},
{14, 800, 8},
{14, 832, 8},
{14, 864, 8},
{14, 896, 8},
{14, 928, 8},
{14, 960, 8},
{14, 992, 8},
{0, 0, 0},